Skip to content

Introduction

AramDungeons is round-based PvE content for Paper servers. Server staff prepare stage schematics and one editable dungeon template, then players enter a run through /ad join <dungeon> or party flow and progress through staged combat, a supply break, and a boss finish.

Core Loop

  1. Players join solo or with a party.
  2. Plugin snapshots inventory, clears gear, and pastes stage 1 into instance world.
  3. Players clear combat rounds.
  4. Round 5 becomes supply round by default, opening augment, stat, potion, EXP, and crafting access.
  5. Round 7 becomes boss round by default.
  6. On boss clear, plugin rewards players and either pastes next stage or ends run.
  7. On finish or quit, plugin restores player inventory and clears spawned instance content.

High-Level Systems

Augments

Players unlock augment picks at configured level milestones. Some augments are enabled now; some remain present in config but disabled for normal use.

Stats

Gold upgrades permanent run stats like HP, defense, damage, critical damage, and speed.

Potions

Runs start with limited potion charges. Players can spend gold to refill during supply flow.

Crafting

MMOItems-based virtual drops can be upgraded through configured recipes once minimum phase gates are met.

Party Play

Party leaders can invite members and start shared runs. Rewards and enemy counts scale with party size.

Validation

Dungeon setup is validated against missing anchors, missing files, missing NPCs, missing spawns, out-of-bounds points, and missing MythicMob ids.