Player Commands
Command root is /ad.
Run Commands
| Command | Purpose | Notes |
|---|---|---|
/ad join <dungeon> | Join enabled dungeon as solo player. | Dungeon id must exist and validate cleanly. |
/ad quit | Leave current run. | Restores snapshot and ends run if last member leaves. |
/ad menu | Open main menu. | Outside run it offers join flow; inside run it offers supply-style shortcuts. |
/ad augment | Open pending augment picks. | Works only when player has pending augment unlocks. |
/ad stats | Show run level, EXP, and gold summary. | Does not upgrade stats by itself. |
/ad potion | Open potion menu. | Use potion or refill charges if supply economy allows it. |
/ad craft | Open crafting menu. | Uses configured recipes and virtual items. |
Party Commands
| Command | Purpose | Notes |
|---|---|---|
/ad party invite <player> | Invite player into party. | Fails if inviter or target already in run. |
/ad party accept <player> | Accept party invite from named inviter. | Requires pending invite from that player. |
/ad party leave | Leave current party. | Does not quit active dungeon run automatically unless used outside run context. |
/ad party start <dungeon> | Start party run with party leader. | Uses same dungeon validation rules as solo join. |
Permissions
These player commands do not define special permission gates in command registration. Normal access control is therefore usually handled by your broader server environment unless you add your own wrapper or permissions layer.