Skip to content

Player Commands

Command root is /ad.

Run Commands

CommandPurposeNotes
/ad join <dungeon>Join enabled dungeon as solo player.Dungeon id must exist and validate cleanly.
/ad quitLeave current run.Restores snapshot and ends run if last member leaves.
/ad readyMark ready during round 5 supply.Requires no unresolved augment picks; unanimous readiness advances early and awards saved-time gold.
/ad menuOpen main menu.Outside run it offers join flow; inside run it offers supply-style shortcuts.
/ad augmentOpen pending augment picks.Works only when player has pending augment unlocks.
/ad statsShow run level, EXP, and gold summary.Does not upgrade stats by itself.
/ad potionOpen potion menu.Use potion or refill charges if supply economy allows it.
/ad craftOpen crafting menu.Uses configured recipes and virtual items.

Party Commands

CommandPurposeNotes
/ad party invite <player>Invite player into party.Fails if inviter or target already in run.
/ad party accept <player>Accept party invite from named inviter.Requires pending invite from that player.
/ad party leaveLeave current party.Does not quit active dungeon run automatically unless used outside run context.
/ad party start <dungeon>Start party run with party leader.Uses same dungeon validation rules as solo join.

Permissions

Commands do not define a global player permission gate. A dungeon can set its own permission; public menus hide entries the viewer cannot access.