Player Commands
Command root is /ad.
Run Commands
| Command | Purpose | Notes |
|---|---|---|
/ad join <dungeon> | Join enabled dungeon as solo player. | Dungeon id must exist and validate cleanly. |
/ad quit | Leave current run. | Restores snapshot and ends run if last member leaves. |
/ad ready | Mark ready during round 5 supply. | Requires no unresolved augment picks; unanimous readiness advances early and awards saved-time gold. |
/ad menu | Open main menu. | Outside run it offers join flow; inside run it offers supply-style shortcuts. |
/ad augment | Open pending augment picks. | Works only when player has pending augment unlocks. |
/ad stats | Show run level, EXP, and gold summary. | Does not upgrade stats by itself. |
/ad potion | Open potion menu. | Use potion or refill charges if supply economy allows it. |
/ad craft | Open crafting menu. | Uses configured recipes and virtual items. |
Party Commands
| Command | Purpose | Notes |
|---|---|---|
/ad party invite <player> | Invite player into party. | Fails if inviter or target already in run. |
/ad party accept <player> | Accept party invite from named inviter. | Requires pending invite from that player. |
/ad party leave | Leave current party. | Does not quit active dungeon run automatically unless used outside run context. |
/ad party start <dungeon> | Start party run with party leader. | Uses same dungeon validation rules as solo join. |
Permissions
Commands do not define a global player permission gate. A dungeon can set its own permission; public menus hide entries the viewer cannot access.