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Main Config

main-config.yml controls runtime pacing, round layout, scaling, respawns, potion rules, healing behavior, import folder naming, and instance world placement.

Core Fields

FieldMeaning
import-folderFolder under plugins/AramDungeons/ used by schematic import commands. Default is imports.
instance-worldWorld name used for pasted dungeon instances. Must exist before testing runs.
paste-spacingDistance between pasted instances in grid layout. Helps avoid overlap between simultaneous runs.
supply-secondsLength of supply round before plugin auto-advances.
stagesTotal stage count expected by run flow. Default is 3.
rounds-per-stageTotal rounds inside each stage. Default is 7.
supply-roundRound number treated as supply phase. Default is 5.
boss-roundRound number treated as boss phase. Default is 7.
solo-respawnsSolo death allowance before run loss.
party-base-respawn-secondsBase respawn delay in parties.
respawn-delay-per-deathExtra respawn delay added per death.
max-levelMaximum run level used by EXP and augment progression.
starting-rerollsRerolls players start with for augment offers.

Scaling

scaling changes how hard enemies and how split rewards become as stage and party size increase.

FieldMeaning
enemy-count-per-extra-playerExtra mob count multiplier for larger parties.
enemy-hp-per-phaseHP increase per later stage/phase.
enemy-hp-per-extra-playerHP increase from party size.
enemy-defense-per-phaseDefense increase per later stage/phase.
enemy-defense-per-extra-playerDefense increase from party size.
party-reward-share-exponentReward sharing curve for parties. Higher values preserve more reward per player.

Potion Rules

FieldMeaning
starting-chargesPotion charges each player starts with.
max-chargesRefill cap.
heal-percentPercent of max health restored when using potion.
refill-base-goldBase gold cost per missing charge.
refill-gold-per-phaseExtra per-charge refill cost as run phase increases.

Refill cost scales by current phase and number of missing charges, so a fully empty potion late in run costs more than an early top-off.

Healing Rules

FieldMeaning
round-clear-heal-percentHealing granted to party after standard combat round clear.
small-blood-orb-chanceChance for normal kill heal trigger.
small-blood-orb-heal-percentHeal amount for small trigger.
large-blood-orb-heal-percentHeal amount on boss-related large trigger.
blood-orbs-heal-immediatelyIf true, heals instantly. If false, adds potion charges instead.